SGL 5 - CoD4

  •   12 player Double Elimination
  •   Unspecified game
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Comp Summary:
The COD4 comp will be a 5v5 Search & Destroy double elimination comp running ProMod Live 2.11 EU. It is scheduled to start at 4:30pm on Saturday.

– A double elimination ladder is then drawn up and teams are paired off and allocated servers. This will be displayed on the projector or on screens at the admin desks.
– Promod will run the competition for you, and once the round has finished, one member of EACH team is to come up the front and report the result.

Subsequent rounds will be announced as the tournament progresses by either the Emcee or the Comp Admin

Comp Maplist:
mp_backlot
mp_citystreets (District)
mp_crash
mp_crossfire
mp_strike

Comp Rules:
Maps are picked at random from the maplist
No hacking or map exploits are allowed.
Should a dispute arise (eg: a hacking accusation), we will view any screenshot or demo from the team making the accusation. The final decision is to be made by the comp head admin.
Note that without any proof, a hacking accusation may be dismissed, or in some exceptional cases, a rematch may be ordered.
Teams have within 5 minutes of the round announcement to get a member of their team into the server, otherwise they forfeit.
After 10 minutes of the original announcement, if there are 3 or less players in a team, the opposing team can come up to the front and have the game awarded to them if they wish. Teams of 4 are acceptable.

Comp Server settings:
We are running the default promod live options
promod_mode knockout_mr12_lan (Max rounds 12 = best of 24)
Game mode: Search and Destroy (SD)

Final Results

Supreme Champion: ZenithGaming
Worthy Adversary: ParallelRBTL
Maybe Next Time: WinRarz
Live

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