SGL 5 - CSS

  •   10 player Double Elimination
  •   Unspecified game
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Comp Summary:

 

The CSS comp will be a 5v5 double elimination comp, it’s scheduled to start at, it’s scheduled to start at 12:30pm on Saturday

 

- A double elimination ladder is then drawn up and teams are paired off and allocated servers. This will be displayed on the projector or on screens at the admin desks.

 

Subsequent rounds will be announced as the tournament progresses by either the Emcee or the Comp Admin

 

 Comp Maplist:

De_nuke

De_train

De_dust2

De_inferno

De_tuscan

 

Comp Rules:

Maps are picked at random from the maplist

 

No hacking or map exploits are allowed.

 

Should a dispute arise (eg: a hacking accusation), we will view any screenshot or demo from the team making the accusation. The final decision is to be made by the comp head admin.

 

Note that without any proof, a hacking accusation may be dismissed, or in some exceptional cases, a rematch may be ordered.

 

Teams have within 5 minutes of the round announcement to get a member of their team into the server, otherwise they forfeit.

 

After 10 minutes of the original announcement, if there are 3 or less players in a team, the opposing team can come up to the front and have the game awarded to them if they wish. Teams of 4 are acceptable.

 

Comp Server settings:

Dedicated servers provided by SGL will be used and they will be using the latest metamod / sourcemod / zblock wih WarMod by Gametech

 

 

Final Results

Supreme Champion: Shrimpage
Worthy Adversary: instinct
Maybe Next Time: Immune eTeam
Live

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